Inner Strength DLC

dlc inner strength solasta crown of the magister wiki guide 300px min
Name Solasta: Inner Strength DLC
Release Date November 14, 2022
Genre Adventure, RPG, Strategy
Platform/s PC
Mac OS
Mode/s Single-Player. Co-op
Price TBA
Developer Tactical Adventures
Publisher Tactical Adventures

Inner Strength DLC for Solasta Crown of the Magister is the most recent Downloadable content or DLC that was released for new game features and content. This DLC arrived, introducing more previously loved Classes and Subclasses and a new Ancestry. In addition to the DLC, a free update will also be available during the release of Inner Strength. Players may enjoy newly added backgrounds to add flare and change the dynamics of gameplay while going through the original existing campaigns. New Feats were also added with attention to the martial classes, and now PC players may also choose to play with a Gamepad with the newly updated Gamepad Support. 


Hey there folks! Mark your calendars because we're here with a date for the next DLC! With the Monk, Bard & Warlock joining the party, we've finally completed the full SRD class lineup in Solasta. To think we originally planned to release the game with only 4 - Fighter, Rogue, Cleric, Wizard - and now we're up to 12... All of this is only possible thanks to your support! But that's not all there is, the long awaited Dragonborns also make their appearance in this new DLC. Inner Strength, coming up November 14th - don't miss it!


Solasta Inner Strength DLC Features

  • Classes: Three new Classes have been added to the roster to add to the original experiences
  • Subclasses: Each of the Classes will arrive with their own set of Subclasses which will total to 9
  • Ancestry: The Dragonborn Ancestry has been added

Free Updates

  • Backgrounds: Three new backgrounds have also been added, but do not come with a new background quest.
  • Feats: 17 New feats will be available to add to their martial abilities.
  • Dungeon Maker: Players who enjoy the Dungeon Maker feature can now enjoy using  Boss Monsters.
  • Gamepad support has been added to PC Users. 


Solasta Inner Strength DLC Overview

Buying this DLC unlocks three new Classes (for a total of 9 new subclasses, plus 3 additional ones if you own Lost Valley) and one new Ancestry

  • The Warlock Class, with its 4 subclasses: The Fiend (SRD), The Hive (Solasta), The Timekeeper (Community), The Tree (Lost Valley)
  • The Bard Class, with its 4 subclasses: College of Lore (SRD), College of Hope (Solasta), College of Heroism (Community), College of Tradition (Lost Valley)
  • The Monk Class, with its 4 subclasses: Way of the Open Hand (SRD), Way of Survival (Solasta), Way of Light (Community), Way of Freedom (Lost Valley)
  • The Dragonborn Ancestry

With the release of Inner Strength, every player also gets the following content for free!

  • Three new Backgrounds: The Ascetic, The Artist & The Occultist (note: these new backgrounds do not have a background quest in the Crown of the Magister campaign)
  • 17 new feats to give our martial classes some more love!
  • Gamepad support on PC is finally here <3
  • Boss monsters have now been activated in the Dungeon Creator! Use them at your own risk and peril!


How do I download the Solasta Inner Strength DLC

The Inner Strength DLC along with all other DLC content and Bundles is available for purchase on the Steam Website. 


Solasta Inner Strength DLC System Requirements


Minimum Specs

Recommended Specs

OS: Windows 7 / 8.1 / 10  Windows 10
Processor: AMD FX 4300 / Intel Core i5-3570K AMD Ryzen 3 1300X / Intel Core i5-7400
Memory:  8 GB RAM  8 GB RAM
Graphics: Radeon R9 285 / GeForce GTX 950 Radeon RX 590 / GeForce GTX 1060
DirectX: Version 11 Version 11
Storage Space:  15 GB available space  15 GB available space
Sound Card: DirectX compatible sound card DirectX compatible sound card



Solasta Inner Strength DLC Wishing Well Event

Before the launch of the DLC, a Wishing Well event was held to welcome the three new Classes that are expected to release with the DLC. This event conluded June 19th 2022. This gave fans of the game a chance to take part in the design stages of the development of these new characters. Players were invited to submit ideas and designer represents their idea of how these new classes could look on the roster and as a playable characters.  Players whose designs were chosen would then be added to the game credits as Community Designers and would will also receive an exclusive title on the Solasta Discord Server, a Steam Key for the next DLC as well as the PDF of the Solasta Sourcebook. Below were the classes open for design submissions. 



Solasta Inner Strength DLC New Features

Solasta Inner Strength DLC New Classes & Subclasses

To further immerse players into the original tabletop world, 3 new classes will become available, taken from the original games so players can relive pre-loved characters from their tabletop campaigns.

  • Warlock: Bards from the College of Heroism aren't content with just telling the stories - they must be part of it. Their thundering voice ensures their allies are always at their best, and at their side even the most cowardly soldiers become stalewart combatants. Even at times most dire, the tale will not end with a Heroism Bard in your party.
  • Bard: Timekeepers are strange and mysterious entities who exist beyond the fabric of time and space - and you've made a pact with one, allowing you to make small adjustments in endless flow of the river of time, as unnatural as it may sound.
  • Monk: "Stay in the light, friend". Such as simple expression, yet most forget its origin. After the Cataclysm, many struggled to survive in the dark times that loomed over Solasta. The Way of Light appeared around that time, with its practioners helping to keep isolated settlements safe from the many creatures of the dark that lurked around.


Solasta Inner Strength DLC New Ancestry

  • Dragonborn

Solasta Inner Strength DLC New Subclasses 

Warlock Class

Bard Class:

Monk Class:


Solasta Inner Strength DLC Free Update

17 New Feats (Free):

  • Arcane Appraiser: Magical Items are automatically identified when put in your inventory
  • Badlands Marauder: Gain +1 CON, resistance to poison damage and advantage on rolls against being poisoned
  • Forest Runner: Gain +1 DEX and +2 cells movement speed 
  • Mightly Blow: When attacking with a melee two-handed weapon, deal additional damage equal to half your Strength modifier (rounded up)
  • Cloak and Dagger: After hitting an enemy with a light weapon, gain +2 AC until the start of your next turn (doesn't stack)
  • Distracting Gambit: After hitting an enemy with a one-handed weapon, they lose -1 AC for 1 minute (doesn't stack)
  • Forestalling Strength: Gain +1 AC while wielding a two-handed weapon
  • Mender: Stabilizing an ally with a Medecine checks heals them by 1 HP
  • Blessing of the Elements: When taking fire, cold or lightning damage, you can use your reaction to become resistant to those damage types until the start of your next turn (once per short rest)
  • Trip Attack: Enemies hit by a melee Ready Action must make a contested roll (against shove) or be knocked prone
  • Daunting Push: Successfully shoving an enemy makes them lose half of their movement speed until the end of their next turn.
  • Ready or Not: Gain advantage on attack rolls when using Ready Action
  • Toxic / Melting / Burning / Icy / Electrifying Touch: The first time you deal damage with an unarmed or weapon attack each turn, deal additional poison / acid / fire / cold / lightning damage equal to your proficiency bonus (can't select Touch feats multiple times)

3 New Backgrounds (Free):

  • The Ascetic : Gain 1 language and proficiency with Survival, Insight and the Herbalism Kit
  • The Artist: Gain 1 language and proficiency with Persuasion, Deception and Performance
  • The Occultist: Gain 1 language and proficiency with Arcana, Deception and the Scroll Kit
  • Note: Unlike previous backgrounds, these 3 new backgrounds do not have a special quest in the Crown of the Magister campaign.

Gamepad Support (Free):

  • PC Controllers

Dungeon Maker Improvements (Free):

  • Boss Monsters can now be used in the Dungeon Maker. Legendary actions included. 

New Classes With the DLC

New Races with the DLC

General Improvements (Free):

  • Enemies who are immune to certain conditions will now display a text feedback instead of leaving the player to wonder if they are immune.
  • Clicking the "Light" button shortcut (bottom left) while having a light active will now extinguish it.
  • Four types of instruments can be found for the Bard to use as spellcasting focus: a Flute, a Lute, a Drum and a Horn.
  • Added a "Toggle" Icon for Sorcerers' Metamagic. While toggled off, you will no longer be asked to select a metamagic option every time you try to cast a spell.
  • Unidentified magical weapons will now properly inflict magical damage. 
  • Ready Action will now trigger when invisible enemies come out of invisibility to attack you.
  • Added Eldritch Blast, Viscious Mockery, Hellish Rebuke, Malediction, Dreadful Omen and Hilarity spells to the game (Bard & Warlock)
  • Added a "Fast Loot" system: looting crafting components out of bushes / flowers no longer opens a loot window.
  • Buffed most Kindred Spirits base AC, HP and damage as they were a little too weak. 
  • Added some missing Primed Weapon / Armor to merchants in CotM and Lost Valley. 

General Bug Fixes (Free):

  • Fixed new Temporary Hit Points overriding old value even if the previous amount of Temporary Hit Points was higher. It should now always keep the highest amount. 
  • Fixed a rare bug where Kindred Druids could no longer summon their pet until they leveled up
  • Fixed Heat Metal not working properly after the first few rounds. Now you can get back to cooking those Veterans alive, you monster.
  • Fixed a couple of range miscalculations where a spell's range would be slightly lower than intended.
  • Fixed Shield of Faith preventing the caster from casting Shield.
  • Fixed a rare instance where shoving could cause an error. 
  • Fixed AC stacking incorrectly in some instances. 
  • Fixed allied NPCs sometimes making ranged attacks by hitting air with their melee weapon. 
  • Fixed some tooltips which were showing duplicate and/or empty strings
  • Fixed multiple Hunter's Mark (from multiple Rangers) not stacking properly on the same target
  • Fixed Greenmage's Leaf Scale feature activating when they get counterspelled. 
  • Fixed Bracers of Archery granting damage bonus on melee attacks. 
  • Fixed Ranger Marksman's Reaction Shot not triggering against spells.
  • Fixed Greenmage's Leaf Scale also not triggering properly against spells.
  • Fixed Dragons missing their Blindsight feature
  • Fixed Shapeshifting as a Balance Druid while another character is dead to suddenly trigger a game over if no one else could cast Revivify. Basically the game went "wait, Druid can revivify, but Bear no can revivify. Druid now Bear, so revivify not possible now. Dead person no can be saved, game over". Oh game, you did your best.
  • Fixed Law Cleric's Holy Retribution text string - and hopefully it should no longer randomly deal damage to the Cleric instead of the attacker.
  • Fixed an issue where Confrontation (Lost Valley) could become impossible to complete if Karelia was killed
  • Fixed an issue where The Lost Apprentice (Lost Valley) could bug out if Lysantir died before reaching Orenetis or Hasbrudal
  • Fixed an issue which could prevent the completion of The Lost Book (Lost Valley)
  • Secret Report (Lost Valley) will now properly fail if you previously killed Cafrain's contact
  • Fixed Berserker Barbarians' saving throw against Frenzy not taking into account their magic items' bonus
  • Fixed bonus cantrips gained from subclasses being into account in the total number of cantrips known when leveling up (preventing the spellcaster from learning more cantrips)
  • Fixed Confusion's area of effect not increasing when upcasted
  • Fixed Marksman Ranger's Recycler not working properly while traveling on the World Map
  • Fixed several issues with Chinese and Russian where some text wouldn't appear
  • Barbarian Rage should no longer work when wearing Heavy Armor
  • Fixed an issue where Wind Druid's Sheltering Breeze could only be used once per long rest
  • Fixed an issue where Hunter Ranger's Whirlwind Attack would do absolutely nothing when used. 
  • Fixed an issue where... alright where do I start with this one. If your character falls unconscious while you had their inventory open, and you then use an item from there while unconscious, game goes boom. 
  • Slashing, Piercing and Bludgeoning damage inflicted by spells should now be correctly considered "magical damage" for the purpose of overcoming resistance and immunity. 
  • Fixed a weird interaction between Rogue's Evasion and Draconic Sorcerer's Elemental Affinity that would prevent Evasion from triggering.
  • Fixed Marksman Ranger's Fast Aim being completely busted and targeting every enemy you hit previously on your turn. It should now correctly only target the last enemy you attacked.
  • Fixed Barbarian's Rage not correctly ending when they don't attack nor take damage for a round. C'mon they're strong enough already in Solasta, no need for freebies.
  • Fixed an issue where some Kickstarter backers' names were overlapping in Caer Cyflen's monument
  • Fixed an issue where ability scores would sometimes be unable to go above 20 even when intended (like with a Potion of Cloud Giant Strength)
  • Fixed Judgment Paladin's Aura of Righteousness not providing its bonus correctly on spells with multiple projectiles
  • Creatures under the effect of Hideous Laughter will now properly roll a saving throw with advantage when damaged
  • Fixed a case where characters would not become immune to Dragons' Frightful Presence after succeeding their saving throw
  • Fixed A Giant Step (Lost Valley) being stuck if you free Rugan after failing a Persuasion check
  • Fixed Grappled / Constricted conditions not being correctly removed if the character is forcefully moved (teleport / shove / etc). 
  • Flying units do not instantly die anymore.
  • Fixed a rare case where Kindred Druids' pet would lose their damage bonus. 
  • Fixed a couple of animation delays that would occur in special circumstances with opportunity attacks, prone opponents etc.
  • Fixed an issue where The Prisoner (Lost Valley) could soft lock if you killed Orenetis prior to starting the quest
  • Failing to convince Orenetis in an important dialog towards the end of the game will trigger the battle as intended
  • Attacking Marin Ving at the end of the game will teleport Cafrain to the combat so he no longer blocks the fight by being out of reach
  • Fixed Oblivion Cleric's Herald of Pain's saving throw to trigger at the end of the enemy's turn instead of the beginning. 
  • Spells cast from inside a Globe of Invulnerability can longer be counterspelled from outside
  • Fixed crafted item disappearing if the crafter is over-encumbered when the crafting completes
  • Fixed being able to cast Black Tentacles in the air
  • Fixed not being able to leave Black Tentacles' area of effect after failing a saving throw once. What is it with you, Black Tentacles? Why are you causing so many problems?
  • Fixed some calculations which made certain spells range slightly lower than intended
  • Fixed Pass Without Trace missing from the Druid's spell list
  • Fixed a bug where Mardracht would be missing from his own cutscenes .

Multiplayer Fixes / Improvements (Free):

  • Fixed a bug where items could disappear when using "Loot All" if it would make the character over-encumbered
  • Fixed a desync that could occur when a player triggered fast travel while already moving through the blueprint
  • Fixed more desyncs that could occur when manipulating items in the inventory
  • Fixed a rare issue where the party could get stuck in a location if the host tried to leave the area exactly when another player started interacting with something else
  • Fixed another desync that could happen when giving items to the different factions
  • Fixed an issue that could prevent players from joining a lobby when the password was more than 20 characters. Wow those are some long passwords you got there.
  • Fixed a desync that could occur if a narrative sequence triggered while one person is still loading
  • Fixed a funny bug where if a shop is opened while you're checking another player's inventory, both character models would fuse into some nightmarish amalgamation. Ed...ward?
  • Fixed an item duplication exploit which could trigger when multiple players had their inventory open at the same time
  • Clicking on a player's position icon will now move the camera to them
  • Fixed pinging on controller sending multiple pings at once

Dungeon Maker Bug Fixes / Improvements (Free):

  • When playing Custom Campaigns, the game will now also auto-save after changing location / finishing a long rest (5 min cooldown)
  • Fixed the camera behaviour while in dialog in Custom Dungeons
  • It is no longer possible to name a Custom Monster with an existing internal monster name, which would cause other custom campaigns using the same monster to be hidden. That one took some time to find out, thanks to every creator involved!
  • Mana Lamps can now be set as on or off in the Dungeon Maker
  • Fixed loading screens between locations always being the same
  • Fixed an issue where a dialog could be stuck if no matching role was found within the party
  • Added many monsters that were previously hidden in the Dungeon Maker
  • Added many items that were previously hidden in the Dungeon Maker

 Solasta Inner Strength DLC Notes & Tips

  • Solasta Inner Strength DLC Information Notes and Tips



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