Hunter's Mark

Level 1 Divination
hunters-mark-spells-solasta-wiki-guide

An enemy gets additional damage from you, and you easily detect it for a limited time.

Target

target-icon-solasta-wiki-guide

Range

18 cell-icon-solasta-wiki-guide-small

Casting Time

Bonus act.

Components

V

Duration

1 hour

Saving Throw

n/a

Spell Effects

Inflicts: Hunter's Mark

Receives +1d6 damage when hit by the caster.

Properties

Concentration, Spell

At Higher Levels

Per 2 spell slots over I: Duration increases from 1 to 8, then 24 hours.

Hunter's Mark is a Spell in Solasta: Crown of the Magister. Hunter's Mark is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Hunter's Mark Information

  • Spell Type: Level 1 Spell
  • Casting Time: Bonus Action
  • Spell Duration: 1 hour
  • Spell Effect: An enemy gets additional damage from you, and you easily detect it for a limited time.

Spell Special Effects:

  • Inflicts: Hunter's Mark
  • Receives +1d6 damage when hit by the caster.

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.

 

 

Hunter's Mark Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Hunter's Mark Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 1 Spells
Animal Friendship  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Charm Person  ♦  Color Spray  ♦  Comprehend Languages  ♦  Cure Wounds  ♦  Detect Evil and Good  ♦  Detect Magic  ♦  Detect Poison and Disease  ♦  Divine Favor  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Fog Cloud  ♦  Goodberry  ♦  Goodberry (Spell)  ♦  Guiding Bolt  ♦  Healing Word  ♦  Heroism  ♦  Hideous Laughter  ♦  Identify  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armor  ♦  Magic Missile  ♦  Protect vs Evil & Good  ♦  Shield (Spell)  ♦  Shield of Faith  ♦  Sleep  ♦  Thunderwave



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