Blinded

Condition

blinded-condition-character-information-solasta-wiki-guide

Condition Effect

Inability to see anything

Blinded is a Condition in Solasta: Crown of the Magister. Conditions in Solasta: Crown of the Magister are environmental effects or status effects that can be dealt by both players and enemies. Conditions are extra states or game mechanic changes that can affect characters and players.

 

Blinded Information

Inability to see anything 

  • Due to the lack of sight, creatures that are blinded will fail ability checks that require sight. 

 

Blinded Tips & Notes

  • Note 1
  • Note 2

 

 

Solasta: Crown of the Magister Conditions
Acidified  ♦  Annoyed  ♦  Back from the Dead  ♦  Baned  ♦  Blessed  ♦  Blurred  ♦  Charmed  ♦  Critical Character  ♦  Dark Vision  ♦  Dazzled  ♦  Dead  ♦  Deafened  ♦  Detect Evil and Good (Condition)  ♦  Detect Magic (Condition)  ♦  Disengaging  ♦  Divine Favor (Condition)  ♦  Dodging  ♦  Doomed  ♦  Dying  ♦  Encumbered  ♦  Enhanced Ability  ♦  Exhausted  ♦  Expeditious Retreat (Condition)  ♦  False Life (Condition)  ♦  Feather Falling  ♦  Flying  ♦  Frightened  ♦  Giant Strength  ♦  Grappled  ♦  Guided  ♦  Guided Bolt Target  ♦  Hasted  ♦  Heavily Encumbered  ♦  Heroism (Condition)  ♦  Highlighted  ♦  Hindered  ♦  Hunter's Mark (Condition)  ♦  Incapacitated  ♦  Invisible  ♦  Jump (Condition)  ♦  Levitating  ♦  Light Hypersensitive  ♦  Light Sensitive  ♦  Mage Armored  ♦  Magically Asleep  ♦  Mobile  ♦  Negative  ♦  On Fire  ♦  Paralyzed  ♦  Pass Without Trace (Condition)  ♦  Petrified  ♦  Poisoned  ♦  Positive  ♦  Positive Airborne  ♦  Positive Movement  ♦  Positive Temporary Hitpoints  ♦  Possessed  ♦  Prone  ♦  Protected by Spirit Guardians  ♦  Protected from Evil and Good  ♦  Protected Inside Magic Circle  ♦  Reckless  ♦  Resisting  ♦  Restrained  ♦  Restricted Inside Magic Circle  ♦  Severely Wounded  ♦  Shielded  ♦  Shielded by Faith  ♦  Shielded by Mage Armor  ♦  Shocked  ♦  Slowed  ♦  Spider Climb (Condition)  ♦  Stealthy  ♦  Stunned  ♦  Surprised  ♦  Targeted  ♦  True Strike (Condition)  ♦  Turned  ♦  Unconscious  ♦  Wounded



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